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In this episode we're covering our third handgun - the M1911.
It's a semi-automatic weapon, unlocked along with Create-A-Class at level 4.
An American design, the M1911 entered service with the US Army in 1911, hence its designation.
Designed by John Browning, the 1911 was a composite of various elements from his earlier handgun designs, and would later become the standard in self-loading pistols.
It excelled in early tests, and saw its first service in the first world war - leading to some minor improvements to its design in the A1 variant from 1924.
From there, the pistol went on as the standard sidearm throughout World War 2, the Korean War and the Vietnam War - and performed admirably, despite showing its age when compared to some modern pistols.
It remained the US Army's service pistol of choice until 1985, at which point the Beretta M9 took its place - somewhat controversially.
Despite its 100 years of production, the M1911 remains the pistol of choice for many today - including the Marine Corps Special Operations Command, LAPD SWAT teams, and certain departments of the FBI.
The M1911 fires the powerful 45 ACP round, with its slow but heavy projectile boasting good man-stopping ability when compared to lighter rounds.
Magazine capacity is a little short, at 7 rounds - but extended mags will double this to a much healthier 14.
Damage is standard for the pistols, on par with all others apart from the Python - The M1911 needs 3 shots to the body to kill at close range, and 5 at a distance.
The firecap is standard, too - the fastest you'll be able to fire is 625 rounds per minute.
Recoil is exceedingly average, again identical to all other pistols other than the Python.
Given a moderate rate of fire and close proximity to your target, it's not an issue.
Aim time is very quick, on par for the pistol class - and the reload is nearly identical to the Makarov, at 1.63 seconds.
The M1911 can be regarded as a 'default pistol' in some regards - it will replace any non-suitable secondary weapon while a player is in last stand, and is the starting weapon of choice in both Zombies and One in the Chamber.
It's a great early pistol, boasting the highest capacity with extended magazines of all the non-classified pistols.
It handles as well as you'd expect, too - with the normal quicker switch time from your primary weapon, it's an able backup and rapidly deployable when needed.
Of course, it pales in the shadow of the almighty CZ-75, with its capacity 4 shy of the maximum for a pistol.
Without extended mags it compares even less favourably to the other pistols - the ASP is faster, the Makarov is better suppressed and with Dual Wield, and the Python boasts more power.
Still, you'll be glad for it when you need it - and it will perform just as well as any other in most circumstances when paired with extended mags.
Well matured with age, and Hardened by war, the M1911 design is an enduring pistol ... that packs quite a punch.
Twitter: http://twitter.com/xboxahoy
In this episode we're covering our third handgun - the M1911.
It's a semi-automatic weapon, unlocked along with Create-A-Class at level 4.
An American design, the M1911 entered service with the US Army in 1911, hence its designation.
Designed by John Browning, the 1911 was a composite of various elements from his earlier handgun designs, and would later become the standard in self-loading pistols.
It excelled in early tests, and saw its first service in the first world war - leading to some minor improvements to its design in the A1 variant from 1924.
From there, the pistol went on as the standard sidearm throughout World War 2, the Korean War and the Vietnam War - and performed admirably, despite showing its age when compared to some modern pistols.
It remained the US Army's service pistol of choice until 1985, at which point the Beretta M9 took its place - somewhat controversially.
Despite its 100 years of production, the M1911 remains the pistol of choice for many today - including the Marine Corps Special Operations Command, LAPD SWAT teams, and certain departments of the FBI.
The M1911 fires the powerful 45 ACP round, with its slow but heavy projectile boasting good man-stopping ability when compared to lighter rounds.
Magazine capacity is a little short, at 7 rounds - but extended mags will double this to a much healthier 14.
Damage is standard for the pistols, on par with all others apart from the Python - The M1911 needs 3 shots to the body to kill at close range, and 5 at a distance.
The firecap is standard, too - the fastest you'll be able to fire is 625 rounds per minute.
Recoil is exceedingly average, again identical to all other pistols other than the Python.
Given a moderate rate of fire and close proximity to your target, it's not an issue.
Aim time is very quick, on par for the pistol class - and the reload is nearly identical to the Makarov, at 1.63 seconds.
The M1911 can be regarded as a 'default pistol' in some regards - it will replace any non-suitable secondary weapon while a player is in last stand, and is the starting weapon of choice in both Zombies and One in the Chamber.
It's a great early pistol, boasting the highest capacity with extended magazines of all the non-classified pistols.
It handles as well as you'd expect, too - with the normal quicker switch time from your primary weapon, it's an able backup and rapidly deployable when needed.
Of course, it pales in the shadow of the almighty CZ-75, with its capacity 4 shy of the maximum for a pistol.
Without extended mags it compares even less favourably to the other pistols - the ASP is faster, the Makarov is better suppressed and with Dual Wield, and the Python boasts more power.
Still, you'll be glad for it when you need it - and it will perform just as well as any other in most circumstances when paired with extended mags.
Well matured with age, and Hardened by war, the M1911 design is an enduring pistol ... that packs quite a punch.
45 M1911 - Black Ops Multiplayer Weapon Guide | |
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